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Based on documents published up to Sep 20, 2026

Season

Season 30 Split 2: Marked

Split start:

Split 2 of Season 30, Marked, opened September 15, 2026. Nothing printed touches RP maths or promotion rules, but the ranked ladders grow to six 5-day windows and the ranked rotation gets Olympus and Broken Moon back. The balance story is a lift for three legends from three different classes whose pick rates had sunk — Conduit (Support), Fuse (Assault) and Catalyst (Controller) — plus a conservative lift for three long-range weapons, while the season's leaner loot is loosened only where healing is concerned. New detection systems for unauthorized controller hardware and software also went live on every platform with the split.

At a glance

  • Ranked ladders run six 5-day windows (September 22 – November 1) — total competitive days go 25 → 30
  • Nothing in the notes changes RP maths, promotion, demotion, or the split reset
  • Ranked and pubs rotate World's Edge / Olympus / Broken Moon — Storm Point and E-District rotate out
  • Conduit (Support), Fuse (Assault) and Catalyst (Controller) all get kit-wide buffs
  • Three long-range weapons — Triple Take, Bocek, Charge Rifle — get conservative buffs; the launch SMG nerfs stand
  • New systems detecting unauthorized controller hardware and software are live on every platform, consoles included

Ranked ladder calendar

LadderWindowSpan
Ladder 19/22 – 9/275 days
Ladder 29/29 – 10/45 days
Ladder 310/6 – 10/115 days
Ladder 410/13 – 10/185 days
Ladder 510/20 – 10/255 days
Ladder 610/27 – 11/15 days

The dates exactly as the patch notes print them. No timezone is given there.

Ranked

Ranked ladders — six 5-day windows now, the first opening September 22

Split 2 runs six ladders from September 22 to November 1. The shape is split 1's — 5-day windows, one free day between — with one more window, taking the total competitive days from 25 to 30 by our own count of the two date tables. Nothing in these notes covers RP maths, promotion, demotion, or the reset applied at the split.

  • changedWindow length: 5 days, unchanged from split 1
  • changedWindows: 56 (total competitive days: 2530)
  • changedThe break between windows stays at one day
  • changedThe first window opens September 22 — a week after the split starts on September 15
  • changedNothing printed changes RP maths, promotion, demotion or the reset

Sources: Apex Legends™: Marked Midseason Patch Notes / Apex Legends™: Marked Patch Notes

Maps

Map rotation — Olympus and Broken Moon return; World's Edge gets polished

Both ranked and pubs stay three maps, but the maps change: Storm Point and E-District, in since launch, rotate out for Olympus and Broken Moon. Over 150 map quality fixes land alongside, the bulk of them on the freshly reworked World's Edge.

  • changedRanked and pubs: World's Edge / Olympus / Broken Moon
  • changedStorm Point and E-District leave the rotation
  • changed150+ map quality fixes, most on World's Edge: terrain holes, cover, zipline behaviour, rat spots closed

Sources: Apex Legends™: Marked Midseason Patch Notes / Apex Legends™: Marked Patch Notes

LegendsBuffed

Conduit — a faster, surer Energy Barricade, and both Level 2 upgrades swapped out

Per the designer's notes, the Support's pick rate spiked to 14% after the Season 29 buffs and fell to 6% after the nerfs that followed. This pass rebuilds the handling of the Energy Barricade ultimate: it deploys and arms faster, the jammers stand taller and tighter, and a new toggle officially supports laying them across a forward line.

Tactical — Radiant Transfer

  • changedThe shield bar now previews how far the temporary shields will regenerate

Ultimate — Energy Barricade

  • buffedFires faster, cutting the time before she is back in the fight
  • buffedJammers activate significantly faster
  • buffedA new orientation toggle while targeting lets the jammers deploy in a forward line
  • buffedJammers spawn higher and slightly closer together, covering more vertical space
  • changedA new HUD element shows deployment validity, marking each invalid jammer red

Upgrades

  • changedBattpack and Bigger Jam (both Level 2) are removed
  • changedNew Concurrency (Level 2): refire once with no cooldown within 10s, with 2 fewer jammers in a tighter formation
  • changedNew Jammed Up (Level 2): jammer radius +25%, and enemies it damages have their HUD jammed for 10s

Sources: Apex Legends™: Marked Midseason Patch Notes / Marked Midseason Designer's Notes / Apex Legends™: Characters

LegendsBuffed

Fuse — Knuckle Jump and explosive resistance move into the base kit

A polish pass on the Assault's Season 28 rework — per the designer's notes his pick rate peaked at 12% in February and had slid to 5% by May. The mobility and resistance that used to be upgrades (Knuckle Jumper, Wreckless) fold into the base kit, new options fill the freed Level 2 and 3 slots, and the Motherlode lands faster and hits harder at its edge.

buffedPassive — Grenadier

  • buffedGains 25% explosive damage resistance at base
  • buffedOrdnance within 30m is highlighted in the world

Tactical — Knuckle Cluster

  • buffedKnuckle Jump is available at base, with moderately less jump power than the old upgrade
  • nerfedJumping no longer refunds tactical cooldown
  • buffedReturns to guns much faster after firing, and ADS now zooms
  • changedA new indicator shows the radius where the jump activates

buffedUltimate — Motherlode

  • buffedRaises slightly faster, and an adjusted arc lands the main projectile sooner
  • buffedMini-bombs explode faster, speeding up the whole rollout
  • buffedLess damage falloff on the initial explosion — the edge of the radius hurts more
  • changedA new indicator visualises the initial and follow-up explosion radii

Upgrades

  • changedKnuckle Jumper (Level 2) and Wreckless (Level 3) are removed — their effects live in the base kit now
  • changedReignition moves from Level 3 to Level 2, its recharge slowing from 1s per 2 explosive damage to 1s per 3
  • buffedPyro Techniques: the persistent flames' radius doubles
  • changedNew Big Bang (Level 3): Knuckle Cluster explosions cover 50% more area
  • changedNew Sticky Bomb (Level 3): the initial projectile is 25% larger and sticks to enemies; every 7 hits shaves 1s of cooldown

Sources: Apex Legends™: Marked Midseason Patch Notes / Marked Midseason Designer's Notes / Apex Legends™: Characters

LegendsBuffed

Catalyst — Piercing Spikes turn faster and mind the doors; the Dark Veil is kinder to allies

The Season 28 buffs didn't stick — per the designer's notes the Controller's pick rate sank from 6% in February to around 1% by August. This pass polishes the base-building loop: spikes thrown at a door frame now reinforce and rebuild it automatically, on a shorter cooldown. In exchange, her immunity to other Catalysts' ferrofluid is gone.

Passive

  • nerfedNo longer immune to other Catalysts' abilities — mirror matches affect her now

buffedTactical — Piercing Spikes

  • buffedCooldown 20s15s
  • buffedPlaced on a door or doorway, it reinforces or rebuilds the door automatically
  • buffedSpikes stand taller and are harder to jump over
  • buffedHitting an enemy with the projectile now deals damage

buffedUltimate — Dark Veil

  • buffedFires significantly faster, for a smoother deployment
  • buffedAllies passing through the wall are no longer slowed or blinded

Upgrades

  • changedSole Piercer (Level 2) is removed; Hidden Spikes moves from Level 2 to Level 3
  • buffedFerro-Door moves from Level 3 to Level 2, its cap on reinforced doors going 46
  • buffedResilient Veil moves from Level 3 to Level 2, with ultimate cooldown 150s120s
  • changedNew Ferro-Frenzy (Level 3): one more spike, each 50% smaller but ticking damage faster

Sources: Apex Legends™: Marked Midseason Patch Notes / Marked Midseason Designer's Notes / Apex Legends™: Characters

LegendsTrimmed back

Bloodhound — a small walk-back of the August 25 scan buffs

Two lines trimming the Eye of the Allfather scan buffed on August 25: sonar snapshots fade out faster, and fade faster still once the snapshot — or the player's head — is actually seen. The August 25 changes themselves (a sturdier Allfather's Cloak, a second more of scan) have their own patch write-up.

  • nerfedSonar snapshots fade out more quickly
  • nerfedSeeing the snapshot, or the tracked player's head, clears it faster still

Sources: Apex Legends™: Marked Midseason Patch Notes

Weapons & loot3 long-range buffs

Weapon balance — three conservative long-range lifts; the launch SMG nerfs stand

The counterweight to launch, when the close-range SMGs and the Hemlok all came down: three long-range weapons come up instead. The designer's notes call the sizing deliberately conservative, with the weapon metrics still settling.

buffedTriple Take

  • buffedFires faster while in ADS
  • buffedBlue magazine capacity 89

buffedBocek Compound Bow

  • buffedArrow stockpile 4060, explosive arrows per energize 710
  • buffedWith Sparrow's Quiver: stockpile 5070, explosive arrows 912

buffedCharge Rifle

  • buffedMax-distance damage (beyond 200m) 99110
  • buffedSelectfire damage penalty 40%25%

Attachments

  • buffedThe Executioner hop-up's unlock cost drops 375275
  • nerfedThe corrupted Agile Standard Stock's speed boost no longer stacks with Maggie's and Gibraltar's mobility upgrades (confirming an earlier hotfix)
“move them a bit closer towards their fellow weapon class-mates”
Quoted from the source: Marked Midseason Designer's Notes

Sources: Apex Legends™: Marked Midseason Patch Notes / Marked Midseason Designer's Notes

Weapons & lootLooser

Loot — healing comes easier, and bin resets grow richer

The season's leaner-loot skeleton stays; per the designer's notes, only the community's pain points — healing, and late-game supply — are loosened, deliberately. Floor loot trades a little ammo for more healing, and reset bins simply hold more.

  • buffedPre-reset loot: healing spawns more, ammo slightly less
  • buffedReset bins: more items on average, with healing, ammo and survival-slot items all easier to find
  • buffedEmpty bins become significantly rarer
  • buffedThe bins' Weapon Assist pool expands to every base weapon, where it used to draw from a pistol/shotgun/Alternator selection

Sources: Apex Legends™: Marked Midseason Patch Notes / Marked Midseason Designer's Notes

System

Anti-cheat — unauthorized-controller detection goes live on every platform

Ahead of Split 2, new systems detecting unauthorized controller hardware and software went live across PC, PlayStation, Xbox and Nintendo Switch 2. Respawn says the systems were validated for accuracy over several months, that detections lead to action — bans included — upon review, and, explicitly, that playing on console is no exemption.

  • changedCovers every platform: PC, PlayStation, Xbox and Nintendo Switch 2
  • changedValidated over several months; detections are actioned, up to bans, after review
  • changedPlaying on console explicitly does not exempt from detection or enforcement
“In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms”
Quoted from the source: Apex Legends™: Marked Midseason Patch Notes

Sources: Apex Legends™: Marked Midseason Patch Notes

Not in these notes

Nearby topics a reader looks for at a split boundary, kept separate on purpose.

Sources

Each entry is a summary with our own commentary, not a translation of the original. The primary documents it rests on are listed at the end of the write-up.

Note: Japanese proper nouns follow EA's Japanese midseason patch notes; the few names we could not confirm there (Sparrow's Quiver, Weapon Assist, Executioner) are left in their original spelling rather than invented.