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Based on documents published up to Aug 3, 2026

Season

Season 30: Marked

Season start:

Marked is Season 30, live since August 4, 2026. RP maths and promotion rules are untouched, but the ranked ladder changes shape (five 5-day windows), and the weapon game moves a lot: energy ammo is removed as loot and Corrupted Attachments arrive. Bloodhound gets a ground-up rework, World's Edge a facelift. Matchmaking waits on the results of Season 29's two tests — nothing changes there this season.

At a glance

  • Ranked ladders become five 5-day windows (last season: six 3-day ones). The first opens August 11, a week into the season
  • Energy ammo is gone as loot — energy weapons now regenerate their own ammo over time
  • Five Corrupted Attachments arrive as a new top rarity: big upside, guaranteed downside, one per weapon
  • Loot gets leaner: gold attachments and backpacks are cut, hot zones are gone, Arsenals stay off at drop
  • Bloodhound is fully reworked around the new Allfather's Cloak ultimate — from all-scan toward ambush and escape
  • World's Edge is reworked: Sorting Factory and Construction Stacks return, new POIs arrive

Ranked ladder calendar

LadderWindowSpan
Ladder 18/11 – 8/165 days
Ladder 28/18 – 8/235 days
Ladder 38/25 – 8/305 days
Ladder 49/1 – 9/65 days
Ladder 59/8 – 9/135 days

The dates exactly as the patch notes print them. No timezone is given there.

Ranked

Ranked ladders — five 5-day windows, the first opening August 11

This season runs five ladders from August 11 to September 13. Last season, Overclocked, ran six 3-day windows, Thursday to Sunday — so each window is longer and there are fewer of them. The total-days and gap figures below are our arithmetic on the two patch notes' own date tables.

  • changedWindow length: 3 days → 5 days
  • changedWindows: 65 (total competitive days: 1825)
  • changedBreak between windows: 3 days → 1 day
  • changedThe first window opens August 11 — a week after the season starts on August 4
  • changedNothing in the notes changes RP maths, promotion or demotion
“Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing”
Quoted from the source: Apex Legends™: Marked Patch Notes

Sources: Apex Legends™: Marked Patch Notes / Apex Legends™: Overclocked Patch Notes

Matchmaking

Matchmaking — unchanged this season, with Season 29's two tests awaiting results

Season 29 ran two matchmaking tests, "1-Tier Premade Restrictions" and "Diamond+ Solo-Queue-Only". Per the notes the data is still being analysed, with results promised in a follow-up blog. Nothing changes in Season 30 itself.

Sources: Apex Legends™: Marked Patch Notes

Maps

Map locks — ranked opens pinned to World's Edge, every lock landing before the first ladder

Ranked is locked to World's Edge for the first 24 hours of the season, and again for 48 hours over the August 8–9 weekend; otherwise the normal 4.5-hour rotation. EA frames it as time to settle into the reworked map.

  • changedFrom August 4, 24 hours: ranked locked to World's Edge
  • changedAugust 8–9: another 48-hour lock
  • changedNormal rotation, ranked and pubs: World's Edge / Storm Point / E-District

Sources: Apex Legends™: Marked Patch Notes

Maps

World's Edge reworked — Sorting Factory and Construction Stacks are back

The stated aim is evening out the POIs. Frequently requested spots return, others are swapped for new ones, and terrain and ziplines get broad touch-ups.

  • changedSorting Factory returns, with a new train-tunnel connection and ziplines
  • changedThe Construction Stacks buildings return at Fragment West
  • changedTree Settlement replaces The Tree; War Camp replaces Survey Camp
  • changedClimatizer becomes East Village, with added cover in the open ground and new ziplines to the Dam
  • changedLandslide is merged with Big Maude and rebuilt as a drop spot

Sources: Apex Legends™: Marked Patch Notes / New Updates Coming with Apex Legends™: Marked

Weapons & lootLeaner

Loot — gold gear and hot zones are gone, and everything is leaner

A supply-side overhaul aimed at the "geared by mid-game, flat after" arc. High-tier loot is rarer, and the systems that guaranteed strong gear are cut back. The total amount of loot is unchanged.

  • nerfedPurple attachments are rarer across every system (amounts unchanged)
  • nerfedGold attachments and gold backpacks leave the loot pool (the 4-10x threat scope is exempt)
  • nerfedHot zones are removed; box resets lose their mythic and gold boxes
  • nerfedArsenals start disabled, activating on the Evo Harvester's timer
  • nerfedMRVNs are halved, 2412, and become single-use

Sources: Apex Legends™: Marked Patch Notes / Marked Designer's Notes

Weapons & loot

Energy ammo — gone as loot; energy weapons regenerate their own

Energy ammo is removed from the game as loot outright; energy weapons carry a fixed stock that refills over time. EA's own framing: strongest in short fights, at a disadvantage in long ones. The backpack slots come free.

  • changedStock: Havoc / Nemesis / Devotion hold 3 magazines, the L-STAR 4, Volt / RE-45 / Triple Take 2
  • changedRegen: one magazine per 18 seconds, paused while firing or reloading
  • changedExtended mags grow the stock, not the regen speed
  • changedWildcard runs looser: one extra magazine of stock, 12-second regen

Sources: Apex Legends™: Marked Patch Notes / Marked Designer's Notes

Weapons & loot

Corrupted Attachments — five in a new top rarity, every upside with a cost

Five Corrupted Attachments arrive as a new top rarity. Each trades a big buff for a real stat penalty, and a weapon holds only one. They are rare on the floor; the realistic sources are round-2+ care packages and high-tier spawns like the vaults.

  • changedOverflow Magazine: beyond-purple capacity, slower reloads
  • changedHeadseeker Barrel: more headshot damage, worse hipfire
  • changedTactical Laser: faster reloads, worse recoil control in ADS
  • changedAgile Standard Stock: mobility up, magazine size down
  • changedRapid Sniper Stock: fire rate up, magazine size down

Sources: Apex Legends™: Marked Patch Notes / Marked Designer's Notes

LegendsFull rework

Bloodhound — the whole kit rebuilt around the new Allfather's Cloak ultimate

A ground-up rework for the legend with the lowest pick rate above gold. Allfather's Cloak replaces the signature Beast of the Hunt: a deployed device cloaks whoever enters its radius, allies and enemies alike. The all-scan kit gains tools for ambush and escape.

Ultimate — Allfather's Cloak

  • changed+20% move speed and threat vision while cloaked
  • changedThe area lasts 8s, and the cloak holds 12s after leaving it
  • changedBroken by damage, firing, or most abilities — Bloodhound's own don't break it

Passive

  • changedEnemies leave a red trail behind them to track

Tactical

  • changedA 3-second full scan, then four snapshot pings at 1.5-second intervals

buffedWhite ravens

  • buffedNow fly up to 400m
  • buffedCan be triggered by looking at them

Sources: Apex Legends™: Marked Patch Notes / Marked Designer's Notes

Legends2 up, 3 down

Legend balance — Loba and Rampart up; Valkyrie, Axle and Seer down

Two buffs, three nerfs — numbers only, no kit redesigns.

buffedLoba

  • buffedTactical fires in 0.6s0.4s
  • buffedTactical range +15%, travel about 30% faster
  • buffedUltimate cooldown 150s120s

buffedRampart

  • buffedMove speed on Sheila 70104
  • buffedWall HP 400/600/800600/700/800
  • buffedWalls place 0.5s faster

nerfedValkyrie

  • nerfedTactical base damage 2515
  • nerfedMissiles clear tall cover less easily
  • nerfedUltimate altitude down 15%

nerfedAxle

  • nerfedSlide-boost cap 5s3s
  • nerfedHer ultimate now affects herself and her allies too

nerfedSeer

  • nerfedThe turn-slow on being hit by his tactical is softened

Sources: Apex Legends™: Marked Patch Notes / Marked Designer's Notes

Weapons & loot1 up, 5 down

Weapon balance — the 30-30 enters the care package; the close-range SMGs all come down

The G7 Scout and the 30-30 Repeater swap places. The G7 returns to the floor weakened; the 30-30 enters the package much stronger, Shatter Caps included. The over-performing close-range trio — Alternator, RE-45, R-99 — all lose damage.

buffed30-30 Repeater — into the care package

  • buffedDamage 4351
  • buffedGains Shatter Caps

nerfedG7 Scout — back on the floor

  • nerfedLoses Double Tap
  • nerfedDamage 3733
  • nerfedSmaller magazines

nerfedClose-range SMGs — Alternator / RE-45 / R-99

  • nerfedAlternator: damage 1918
  • nerfedRE-45: damage 1716
  • nerfedR-99: damage 1312
  • nerfedThe Alternator and RE-45 lose magazine size as well

nerfedHemlok (Breach AR)

  • nerfedBreach Charge cooldown 25s30s
  • nerfedDamage 2221

Gold weapons

  • changedThe rotation is retired — gold is no longer limited to a fixed set of weapons

Sources: Apex Legends™: Marked Patch Notes

System

System — jumpmaster volunteering, and weapon stats you can actually read

You can now volunteer as jumpmaster during character select — the flag carries into later matches, and ties are resolved among volunteers. Weapon-stat UI is overhauled, with a new lobby Playground tab to preview attachment effects, and server-stability work is called out explicitly in the notes.

Sources: Apex Legends™: Marked Patch Notes / Marked Designer's Notes

Sources

Each entry is a summary with our own commentary, not a translation of the original. The primary documents it rests on are listed at the end of the write-up.