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Based on documents published up to Nov 3, 2025

Season

Season 27: Amped

Season start:

Amped is Season 27, live from November 4, 2025. Ranked leans toward earning: both kill points and the Challenger Bonus go up, and the season runs twelve 3-day ladders — the most of any season here. Pulling the other way, Heat Shields leave core BR, so there is less escaping the ring. Olympus gets a major overhaul.

At a glance

  • Twelve 3-day ranked ladders from November 13 to February 8, with an 11-day gap over the year end
  • Kill points rise across placements — a kill in first place goes from 20 to 22 RP
  • The Challenger Bonus goes up a step too: a one-tier gap pays 20% instead of 15%
  • Heat Shields are removed from core BR modes; ring damage has to be taken
  • Every Legend gets Mantle Boost, and Olympus is rebuilt POI by POI

Ranked ladder calendar

LadderWindowSpan
Ladder 111/13 – 11/163 days
Ladder 211/20 – 11/233 days
Ladder 311/27 – 11/303 days
Ladder 412/4 – 12/73 days
Ladder 512/11 – 12/143 days
Ladder 612/25 – 12/283 days
Ladder 71/1 – 1/43 days
Ladder 81/8 – 1/113 days
Ladder 91/15 – 1/183 days
Ladder 101/22 – 1/253 days
Ladder 111/29 – 2/13 days
Ladder 122/5 – 2/83 days

The dates exactly as the patch notes print them. No timezone is given there.

RankedMore RP

Kill points — up across the board, 22 RP for a kill in first

The table of kill points by placement is raised from top to bottom. The examples the notes give cover both ends, so the lower placements gain too. Season 26 had just tightened kill points by placement, so this loosens that grip by a step.

  • buffedKill in 1st place: 2022 RP
  • buffedKill in 2nd place: 1820 RP
  • buffedKill in 11th–15th: 68 RP
  • changedNo change listed to entry cost or to placement points

Sources: Apex Legends™: Amped Patch Notes / Apex Legends™: Showdown Patch Notes

RankedBigger bonus

Challenger Bonus — beating someone above you pays five points more at every step

The bonus for killing someone in a tier above you goes up five percentage points at each of the one-, two- and three-tier gaps. The stepped shape itself only arrived in Season 26, so this is an upward revision one season later. The notes say nothing about gaps of four tiers or more.

  • buffedOne-tier gap: +15% → +20%
  • buffedTwo-tier gap: +25% → +30%
  • buffedThree-tier gap: +35% → +40%
  • changedGaps of four tiers or more are not mentioned in the notes

Sources: Apex Legends™: Amped Patch Notes / Apex Legends™: Showdown Patch Notes

Ranked

Ranked ladders — twelve 3-day windows, the high-water mark before the count falls

Twelve three-day windows from November 13 to February 8 — roughly one a week, except for the eleven days between the fifth closing on December 14 and the sixth opening on December 25. The Ladder Champion Dive Trail also gets cheaper.

  • changedTwelve windows of three days — 36 competitive days in total
  • changedFour days between windows, except the eleven between the fifth and sixth
  • buffedDive Trail requirement: 3 completions → 2

Sources: Apex Legends™: Amped Patch Notes

System

Heat Shields — gone from core BR, so there is no more parking outside the ring

The item that shuts off ring damage is removed from the core battle royale modes. Season 26 had already disabled it in Ranked; this season takes it out everywhere in core BR.

  • changedDisabled in Ranked in Season 26, removed from core BR in Season 27
  • changedTridents are reworked alongside: 800 health, destructible, with gliding and a boost meter

Sources: Apex Legends™: Amped Patch Notes / Apex Legends™: Showdown Patch Notes

Maps

Olympus reworked — rebuilt POI by POI, with cover added to the open ground

Ranked rotates Olympus, Broken Moon and World's Edge, and Olympus is the one that changed. Four POIs are swapped out, and large amounts of cover are added to rotation routes that had little. The Rift stops sucking players in and becomes a Horizon Lift, and Trident barriers are pulled out across the map.

  • changedNew POIs: Somers University, Gravity Engine, Stabilizer, Dockyard
  • nerfedPhase Driver loot cooldown 45s90s
  • changedTwo extra doors at the central chokepoint of Carrier

Sources: Apex Legends™: Amped Patch Notes

Legends3 up, 2 down

Legends and loot — Mantle Boost for everyone, the Peacekeeper and Charge Rifle come down

Mantle Boost — extra velocity on a timed input after a mantle — is added to every Legend. Valkyrie's VTOL recharges an order of magnitude faster, and Rampart's walls gain health as she gains Evo levels. On weapons, the Peacekeeper and Charge Rifle lose top-end damage, the Triple Take returns to the floor and the C.A.R. enters the care package.

buffedEvery Legend

  • buffedMantle Boost added — extra velocity on a timed input after a mantle

buffedValkyrie

  • buffedVTOL recharge delay 8s2.5s
  • buffedVTOL recharge time ~10.9s3s

buffedRampart

  • buffedWall health 400800 at max Evo

nerfedPeacekeeper

  • nerfedFull burst 10899
  • nerfedClip size 65

nerfedCharge Rifle

  • nerfedMax damage 11099
  • buffedDamage falloff starts at 50m75m

In and out

  • changedTriple Take back on the floor
  • changedC.A.R. into the care package

Sources: Apex Legends™: Amped Patch Notes

Sources

Each entry is a summary with our own commentary, not a translation of the original. The primary documents it rests on are listed at the end of the write-up.